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Stone Age, Board Game Review

To start, let’s speak about the basic rules of the game. Stone Age is a worker placement game. Every single player starts out with 5 people that can be located in various places on the board in order to gather food, resources, make tools, construct structures, advance in the foodstuff cycle, produce more people or advance the civilization. Personnel are located in yellowish “rings” and each place has 1 to several rings available for member of staff placement. clicker games

Each round of the sport consists of 3 stages:

Players place their personnel on the board. The starting player places one or more personnel on a place then the next player, in clockwise order, places some personnel and so forth until all players have put all of their people on the board. The number of rings on the panel indicate how many staff can be located in a specific location. Each player is permitted to place personnel only one time per turn in a specific place. 
Players use the actions of their put workers. Players can choose the order by which each action is considered.
Players feed their people. All staff must be fed with 1 food originating either from standard food production (according to placement in the food track) or stocked food. Food can be displayed by hunting in the Hunting Grounds.
The possible places for worker positioning are:

The hunting environment. Here people hunt for food. This is actually the only place where no rings are shown and players may put several staff as they like but keep in mind, only once per convert! Players roll as many dice as the amount of staff placed, during the second phase, and get food equal to a result of the dice divided by 2 and curved down.
Forest, Clay Hole, Quarry and River. Below people work for real wood, clay, stone and precious metal accordingly. An overall total of 7 personnel can be put here. Players, throughout the second phase, spin as much dice as the amount of personnel put and receive some the relevant resources equal to the consequence of the dice divided by 3, 4, 5 or 6 rounded down accordingly.
The Hut. Simply a single player can place personnel here. 2 people (man+woman) are put here in order to produce an additional worker during the second phase.
The Field. Only one member of staff can be put here. During the second period, the participant who put a worker here will advance in the food track 1 space, increasing his food production.
Instrument maker. Only one employee can be located here. He grants the player with an extra tool, used to boost the effect of dice when acquiring resources. Players can use tools in dice going to increase the dice consequence by including our value of one or more tools to the consequence, thus creating for a bad roll. Each tool can be used once per round.
Buildings. Players place a single employee on any building. During the second phase they will pay some resources to construct the building increase in given instantaneously some victory points.
Civilization playing cards. Players place an one worker on any greeting card. During the second period they will pay the quantity of resources shown on the top of the place and will be given the card along with an instant bonus (There is one exception of the credit card granting 2 resources that can be claimed instantly or later in the game. Each civilization greeting card gives a bonus that will give victory factors by the end of the game. Cards may reward the player for the quantity of employees, tools, buildings, food development or similar cards this individual has.

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